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Digital Learning in Museums

10 July 17 -- jsuess
Jessica Suess, Digital Partnership Manager, Oxford University Museums

On 16 June 2017 Oxford University Museums partnered up with DLNET (Digital Learning Network) to host a conference dedicated to digital learning in museums - how digital can be used to enhance museum based learning experience, how digital can extend the reach of museum learning programmes beyond their walls, what works, what doesn't, and what's next! Attended by almost 100 delegates, Martin Bazley, the chair of DLNET, led us through a day of seven session talks and six lightning talks.

Session One: Digital Learning Methodologies

The first session focussed on resent research into digital learning techniques that work.

Naomi Chapman and Sarah-Jane Harknett from Cambridge University Museums talked about What teachers want from a digital museum resource sharing research conducted with teachers in 2016, sharing insights into both how digital technology is used in the classroom, and common barriers to accessing collections based research.

Naomi Chapman, Education and Outreach (Polar Museum, Scott Polar Research Institute) and Sarah-Jane Harknett, Outreach Organiser (Museum of Archaeology and Anthropology), University of Cambridge Museums - What teachers want from a digital museum resource

 They were followed by Paul Clifford from the V&A Museum of Childhood talking about how they are using maker methodologies to engage young people with STEAM.

Paul Clifford, Schools Officer, V&A Museum of Childhood - making the V&A Museum of Childhood STEAM

 Next Alison Hadfield from the Museum of the University of St Andrews (MUSA) talked about research into measuring the success of museum learning methods, from a research project that produced empircal data on the impact of museum digital media.

Alison Hadfield, Learning and Access Curator, Museum of the Univeristy of St Andrews (MUSA) 'Through the Glass Darkly Project' - For Real! Museum Learning in a Digital Age

The opening session was closed by Rick Lawrence from the Royal Albert Memorial Museum and Art Gallery, and Ruth Cohen from Daisi sharing their experience of applying these techniques to digital arts inspired learning.

Rick Lawrence, Digital Media Officer, Royal Albert Memorial Museum and Art Gallery (RAMM) and Ruth Cohen, Project Manager, Daisi - "Museum Machina" - digital arts inspired learning

Session Two: Lightning Talks

After lunch we returned to a series of lightning talks, sharing provocations, and insights into some of the cutting edge activity currently being piloted.

First Miranda Millward talked about Oxford University Museums' new digital sketchbooks.

Miranda Millward, Art Coordinator, Oxford University Museums - Interactive Sketchbooks

Next Eylan Ezekiel shared insights into why most edtech fails and shared tips to promote success.

Eylan Ezekiel, Innovation Consultant, Ezekiel Consultants - Why most edtech fails and three tools to survive in the digital landscape

This was followed by Kathryn Eccles from the Oxford Internet Institute talking about the new Cabinet Platfrom being piloted in Oxford to promote object based learning within HE teaching.

Kathryn Eccles, Research Fellow, Oxford Internet Institute, University of Oxford - Cabinet: Digitally Enhanced Teaching with Objects

Ben Bedwell, University of Nottingham and Karen Merrifield, Innovate Educate Ltd shared the work that they have been doing on collection in the landscape and providing digital access to collections in the natural world.

Ben Bedwell, Research Fellow, University of Nottingham and Karen Meddifield, Director at Innovate Educate Ltd - Collections in the Landscape: providing digital access to museum collections within the landscape

Nomy Borenstein and the ArtTale team talked about their work with Anne Fay and the Wallace Collection on developing The Magic Horn, a narrayive based game for students developed with students.

Nomy Boenstein, Yossi Borenstein and Jakcy Klein, ArtTale, Anne Fay, Wallace Collection - Introducing "The Magic Horn" at the Wallace Collection: the development process of a narrative-based mobile game

Finally Andrew McLellan from the Pitt Rivers Museum shared insights on doing more with less and utilising digital to make art resources available.

Andrew McLellan, Head of Education and Outreach, Pitt Rivers Museum - Digtal Art Resources on the Cheap

Session Three: Beyond the Museum

Following an introductory talk about working with agencies, the final session focussed on how digital can support museums to reach beyond their walls and deliver remote teaching.

Drew Wilkins from Fish in a Bottle shared his top tips for making the most from your digital budget when working with agencies.

Drew Wilkins, Head of Educational Content, Fish in a Bottle - How to get the most from your digital budget

Ed Lawless from the British Museum shared how they are using web-link platforms to support Virtual Visits.

Ed Lawless, Museum Teacher, British Museum - Virtual Visits: using web-link platforms to expand the reach of museum learning programmes

Michelle Harrell from the North Carolina Museum of Art talked about the future of distance learning for museums.

Michelle Harrell, Director of Teaching and Learning, North Carolina Museum of Art - The Future is Now: Distance Learning in Museums

We finished the event with a lively drinks reception under the dinosaurs at the Oxford University Museum of Natural History, where the ideas and conversation continued to flow.

We look forward to our next event, and more opportunities to collaborate with the fantastic DLNET.